wedge

 microsoft research

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patrick baudisch
  projects
       wedge

 
 
(left) The problem: Halo arcs point users to off-screen targets, but overlapping arcs are hard to interpret.

(right) Wedges point to the same off-screen locations; since they avoid overlap, the display remains intelligible.

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To overcome display limitations of small-screen devices, researchers have proposed techniques that point users to objects located off-screen. Arrow-based techniques such as City Lights convey only direction. Halo conveys direction and distance, but is susceptible to clutter resulting from overlapping halos. We present Wedge, a visualization technique that conveys direction and distance, yet avoids overlap and clutter. Wedge represents each off-screen location using an acute isosceles triangle: the tip coincides with the off-screen locations, and the two corners are located on- screen. A wedge conveys location awareness primarily by means of its two legs pointing towards the target. Wedges avoid overlap programmatically by repelling each other, causing them to rotate until overlap is resolved. As a result, wedges can be applied to numbers and configurations of targets that would lead to clutter if visualized using halos. We report on a user study comparing Wedge and Halo for three off-screen tasks. Participants were significantly more accurate when using Wedge than when using Halo.

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Gustafson, S., Baudisch, P., Gutwin, C, and Irani, P.
Wedge: Clutter-Free Visualization of Off-Screen Locations
In Proceedings of CHI 2008, Florence, Italy, April 5-10, 2008, pp. 787-796.
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In collaboration with Sean Gustafson, Pourang Irani, and Carl Gutwin